Wednesday, April 18, 2012

Message in a Bottle

     A message to future self:  My plan is to go to college and get a Bachelor of Science in Game Development.  You best have done that so Outbreak can be made more easily.  If you won the lottery, you best have put the money in good interest and protect it the best you can so you can live off the interest as well as use the interest to start the company.  Otherwise, Ernst, Justin, Nick, Ben, and yourself, assuming they are still with you, will need to put money down to start up, including the web info and decided a location to set up, preferably around the Rockies or some other "deserted" area so that you have room to expand, as well as maybe even set up your own city and gain political power through that, using the company to fund a good portion of it so that the citizens are happy and don't have as much in taxes for the local area to worry about.  Using the increase income, though, that the company will gain in the long run, use it to spread to more than just video games.  If you stick to just five people (listed with those who put money down), then you may not need to pay more than $500,000 or so dollars in total from the company per year to live comfortably, which the rest would be towards the company itself to grow, say if Outbreak scores big and makes $2.5 million in 2 or 3 years.  To work on Outbreak, about $1.5 will go towards the game and paying those working on it for 2-3 years.  The additional $1.0 will go for expanding the company, perhaps starting Death's Eternity or O2.  Merchendise will help, too, so don't forget it, as you could probably bring in a few mil (rough estimate of $1.5 mil a year for the first few years).  And special credits towards weapons, equipment, and other stuff in game that are otherwise "off limits" will bring, after the first year or two, about $1.0-$2.0 a year, which will help pay to keep the game up and updating it for many years to come.

     When the company becomes stable, move on to make the next series of games, which are coded and, as far as I plan, should remain in that game binder (color may be different now, but was originally black).  Do not ever forget the order (O1, DE, O2, OO, O3). The OMP may be considered a separate game, but should be free with buying any one of the games, since the MP for them all are all connected.  The only difference is when you jump on the servers, the weapons you get to use are what you've "bought" when you paid for the game, so the player isn't buying a completely new MP, just weapons for OMP as well as the campaign to play.  All of the games should be connected to a main database so the players can quickly jump between games, something like Steam/Origins and Battlelog (Battlefield 3) combined, so the player, using the site, can jump to O1 Campaign (Solo/MP) to Multiplayer/Zombies to O2 Campaign, etc etc.  The player isn't limiting their time with having to completely switch games by stopping their current and having to load another: Instead they just go to a menu, go to a game menu on it, and switch from there.  In this process, we can make it so players on OMP can also switch servers in the middle of game with minimal loading screens and delay.

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